/***************************************************************************
 *   Copyright (C) 2008 by Thomas Fannes                                   *
 *   thomasfannes@gmail.com                                                *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#ifndef BOARDPLAYER_H
#define BOARDPLAYER_H

#include <QString>
#include <QVector>
#include <QMap>
#include "PlayerDescription.h"

namespace board
{
	class SideBuilding;
	class CornerBuilding;

	class Player
	{
		friend class Board;

		private:
			// constructor
			Player(unsigned int playerID);

		public:
			// deconstructor
			~Player();

			// getters and setters
			unsigned int getPlayerID() const { return playerID; };
			const QString & getName() const { return name; };
			void setName(const QString & name) { this->name = name; };
			const QVector<SideBuilding *> & getSideBuildings() const { return arSideBuildings; };
			const QVector<CornerBuilding *> & getCornerBuildings() const { return arCornerBuildings; };

			// description function
			PlayerDescription getDescription() const;

		private:
			unsigned int playerID;
			QString name;
			QVector<SideBuilding *> arSideBuildings;
			QVector<CornerBuilding *> arCornerBuildings;
			QMap<unsigned int, unsigned int> arResourcesInHand;
	};
}

#endif
